![]() It’s set in the present and interweaves plots and subplots focused on multiple characters as they banter, bicker, and have heart-to-hearts in and around the Mythic Quest offices. As such, the series has been at its best when it’s felt freest to shape-shift-when, like Poppy, it imagines the world it wants to build rather than working within the one it inherited from more traditional TV.Ī normal Mythic Quest episode (to the extent that there is one) is a 20-something-minute, single-camera comedy with higher production values than McElhenney’s first sitcom, the deliberately lo-fi It’s Always Sunny in Philadelphia. But it’s also a perceptive, touching exploration of the act of creation. Mythic Quest is a workplace comedy, an earnest relationship show with a cast composed of the requisite sitcom assortment of quirky characters and big egos. ![]() And they can come from the weight of TV convention, which puts pressure on creators to stick to certain formats. “You’re trying to try to figure out, what’s the alchemy? … What’s the appetite out there for different variations of what the show can be? But then you’re also met with limitations for so many different reasons.” “There’s something to the way that both these characters approach their creation that is somewhat rooted in the way that we approach ours,” says Rob McElhenney, who cocreated, executive produces, and sometimes writes and directs Mythic Quest, which he also stars in as Ian. It’s a creative tension that the TV Mythic Quest’s creators can speak to from experience. In the long run, though, the goal remains making a game that’s both unpredictable and playable, a blend that may require scrapping a proven formula and starting from scratch. As often tends to be true in game development, the priority is producing a shippable product, so the short-term solution calls for compromise and collaboration. “What would you build? What world would you want to see?” “Imagine a world not built for you, but built by you,” she counters. Poppy pitches a more emergent, sandbox-style reimagining of what Mythic Quest can be. Imagine a world built for you to conquer.” It doesn’t require much imagination. ![]() “A world for your exploration, for your adventure. “Imagine a world built just for you,” he says. Ian envisions making more of the same game: a painstakingly crafted, top-down design that caters to players’ expectations. In a long-gestating scene toward the end of the second season of Mythic Quest, the Apple TV+ game-development dramedy, co-creative directors Ian and Poppy lay out conflicting visions for an upcoming expansion to the series’ eponymous MMO. ![]()
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